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Utopia de Dani DaORTIZ


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Copié collé du MC:

As a preface - the difficulty ratings I'm using are the difficulty to be able to manage your way through a routine.

In general I'd add 1-2 points of difficulty for fluidity/performance/comfort of performing in front of a real audience.

In addition to that, there is the fact that Dani tends to say things are, "easy." The truth of the matter is, a lot of these moves just require practice like the double and table double as Dani likes performing them as well as the Krenzel switch. Those caveats aside, here's a rough breakdown:

Disc 1 - 100% DaOrtiz:

Numerical Match:

Effect: Dani's take on the first trick out of Hofsinzer's Card Conjuring. He discusses varied handlings,

but in all of them: spectators have 4 cards on table, you deal cards into a pile and the spectators stop you.

The number of cards in the pile matches the value of the cards on the table. Then, you repeat.

Difficulty: 6.5/10

Notes: I've been performing this trick for almost a year or so, it is simple, direct and the reactions are incredible

I Don't Remember:

Effect: Dani is performing a trick where he can't remember the procedure, but it's "card in the box."

The card continues jumping from table to deck, throughout the deck, and suddenly is gone... because it's inside the box.

Difficulty: 7/10 - requires a palm and either misdirecting skill or a second deal.

Mathmagic:

Effect: each spectator has a packet of cards and attempts to follow all of Dani's directions exactly.

Difficulty: 3/10

Notes: This effect is 99.9% performance. It fools magicians as well as normal spectators and

is quite enthralling to watch as a performance piece.

Mini Oil and Water:

Effect: Oil and Water... reds and blacks separate... please tell me you knew that.

Difficulty: 6/10

Why Aces?:

Effect: Dani asks why magicians always make the four aces appear... and does the 4 card production with a 4 of a kind named by spectator 1.

However, when he turns over the first card, it ends up as the four of a kind named by spectator 2. Each production is the other spectator's type of cards, and the cards on the table have changed as well.

Finally, the magician gives up and just does the production with the four aces.

Difficulty: 6/10

Horizontal Open Triumph:

Effect: Dani's fan in hands, open triumph

Difficulty: 6/10

Notes: The most difficult part is being able to make this look as good as Dani does.

The mechanics in and of themselves are fairly simple.

The One:

Effect: A FASDIU David Williamson's Torn and Restored Transpo on crack.

Difficulty: 6/10

Triple Intuition:

Effect: 3 cards selected and found by the spectators by following their "intuition."

Difficulty: 4/10

Disc 2 Fascinations:

Time Travel:

Effect: A number is named, a card is torn, and corner kept for spectator. The torn pieces of the card disappear, minus the corner, because we've gone back in time to where the card is back at the position which the spectator originally named. This trick had me double-take, despite my knowing it was a torn and restored card.

Difficulty: 7/10

T&R Chink a Chink:

Effect: Card is signed, torn, chink-a-chinked and then restored in a flash

Difficulty: 7.5/10

Flash Restoration:

Effect: A quick/simple tear and restoration, with several ideas for presentation.

Difficulty: 4/10

Aces on the Deck:

Effect: Four aces on top of deck, suddenly vanish to be in position to be dealt to a winning hand of poker.

Difficulty: 3/10 (the most of the difficulty comes from not yelling HAHA sucker!)

Imaginary Pendulums:

Effect: An incredible, non-gaffed brainwave/red hot mama style effect.

Difficulty: 2/10

Notes: I was dubious as to whether this would work, but I gave it a shot and so far I've fooled three magicians with it.

The idea SEEMS simple, but is DEVIOUS.

Concepts:

Effect: Some ideas with visual perception. From being able to cull an entire suit, ordering a suit, to showing a suit as completely mixed and actually having it in order. Then some ideas of how to play with spectator focus. All of these ideas are solid, and most of them completely fooled me despite my having seen some of these techniques before.

Difficulty: 3.5/10

Twice Ahead:

Effect: A version of "one step behind" which doesn't require the last choice to be forced.

Difficulty: 3/10

Mentalism By Elimination:

Effect: Dani's take on Ascanio's routine. Impromptu, from a shuffled deck and allows for a lot of improvisational spectator byplay.

Difficulty: 5/10

Four Fly:

Effect: A beauty to watch. Yes, it's a 3-fly with cards instead of coins.

Difficulty: 6/10

Aces Production:

Effect: four top cards of packets are shown to be different, snap, and suddenly they're all aces

Difficulty: 8/10 - this one just requires practice and knack... but if you don't have it can be considered difficult.

Chink-a-Chink Cards:

Effect: A matrix using cards.

Difficulty: 7/10

Number Problem:

Effect: A spectator chooses a card, and the two previously predicted cards add to the position of the chosen card.

Then the effect is repeated.

Difficulty: 6/10

I.E.N:

Effect: A beautiful take on Everywhere and Nowhere. With NO duplicates/gaffed cards.

Difficulty: 7/10

Chosen Suit:

Effect: Spectator takes some cards, names a suit. All the 13 cards chosen by spectator are of the same suit.

Difficulty: 6/10

2 Deck Trick:

Spectators shuffle two different colored jeux_de_cartes. Name two cards from one deck. The second, shuffled deck is placed into magicians pocket where the cards are found by touch.

Difficulty 6/10

Remember and Forget:

Effect: Spectator takes out any 3 cards, remembers 1 and forgets 2. That card is found, and changes to the other two.

Difficulty: 5/10

Disc 3 - Psychology:

All of the ideas/psychology that Dani gives is amazing advice for those who want to do some classical force or number force work.

In general I'd classify this difficulty as a 7/10 - depending on comfort of performer with the material, difficulty would decrease over time.

Thought of Card:

Effect: Someone thinks of a card and you know what it is.

Difficulty: 7/10

Thought Collector:

Effect: Collectors but with a "thought of card" handling.

Difficulty: 4/10

Handling of various forces but applied to an imaginary deck:

Classic Force, Value Force, 7th Position Force, One in five.

Difficulty: 8/10 - something you can mainly only learn by doing.

Property Sequence:

Effect: Ask a sequence of questions about a thought of card the instant you get a "no" as a response, you know what the card is.

Difficulty: 1/10

Follow the Leader:

Effect: Classic Follow the leader.

Difficulty: 6/10

Disc 4 - Semi-Automatic:

Twin Prediction:

Effect: Two shuffled jeux_de_cartes, one is cut into two piles. The other has a card selected, replaced. It is shuffled and cut. And yet, at the sum of the top cards is the selected card in the other deck.

Difficulty: 1/10

Imaginary Dice:

Effect: Two spectators provide random #'s from the imaginary dice in their heads. One remembers the card at the location of her # (4th card if the # is 4…) Then, after a shuffle and a cut, the magician asks for both #'s for the first time. Both #'s are named, the sum is the actual position of the card in the deck.

Difficulty: 2/10

Business Card Collector:

Effect: A card is selected from a small packet, the spectator makes it random by moving cards from the top to bottom.

Finally, a card from the top of a pile of business cards is turned over matching the prediction in a comical, entertaining fashion. Also a great routine to hand out your business cards.

Difficulty: 1/10

Missing Player:

Effect: Dedicated to Howard Hamburg, a poker demonstration, to win a 5 handed game without ever touching the deck.

Difficulty: 2/10

Card and Number:

Effect: Spectator cuts off some number of cards, and counts them. Then they memorize the card at that position. The magician instantly knows the number and the card at that position. Then, the magician repeats the feat.

Difficulty: 4/10

Abracadabra:

Effect: The spectator cuts a pile of cards, takes any card out of that pile after shuffling it, memorizes it and places it on top of the deck. A brilliant "new, or maybe it is old" idea as Dani says.

Difficulty: 1/10

3 Opportunities:

Effect: A spectator chooses a card and is given the choice between two tricks. One in which the spectator's card is magically face up in the middle of the deck, or the card is told to the spectator out of nowhere… or with 3 opportunities.

Difficulty: 2/10

Chaotic 21 Card Trick:

Effect: A fun, impossible "21 card trick" presentation. Guaranteed to have everyone laughing and enjoying themselves.

Difficulty: 4/10 - this one requires SOME spectator management.

Crescendo:

Effect: The four aces change one by one into the four kings.

Difficulty: 6/10

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J'ai eu l'occasion de voir les DVDs et en tant que hobbyiste qui pratique pour amis etc...le DVD 4 est clairement mon préféré !

Pour ainsi dire, je ne trouve rien dans les autres même si les tours sont excellents ! Mais j'aime le simple et efficace et qui ne demande pas une attention soutenue :-)

Tours préférés dans l'ordre: "3 Opportunities" (vraiment simple et efficace, et à la limite, rien de nouveau !), "Card and Number" et "Abracadabra".

"Twin prediction" est aussi sympa mais je ne me sentirai pas à l'aise pour le faire...

Nicolas

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Tours préférés dans l'ordre: "3 Opportunities" (vraiment simple et efficace, et à la limite, rien de nouveau !), "Card and Number" et "Abracadabra".

Je suis d'accord avec Papawemba, mon tour préféré du coffret est également "3 Opportunities" que j'ai ajouté à mon arsenal. Il est drôle, facile et percutant. Tout ce que j'aime :o)

Par contre, j'ai changé le début de la routine. Je ne suis pas fan du côté "procédure" pour choisir la carte. En utilisant un jeu BW, tout est super clean. Une fois que vous avez pris connaissance de la carte, le spectateur mélange une dernière fois avant que vous ne lui sortiez vos trois choix.

Amusez-vous !

;o)

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Rejoins la conversation !

Tu peux publier maintenant et t'enregistrer plus tard. Si tu as un compte, connecte-toi maintenant pour publier avec ton identité.

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